Frequently asked questions
The honest answers — what Gamenest is, what it isn't, and what we're still working on. Anything missing? Email [email protected].
The product
What is Gamenest?
An AI-first builder + marketplace for browser games. You describe a game in plain English, Dragent (our AI) writes the code, ships it as a WebGL build playable in any modern browser. Other players can find it on the marketplace and play instantly — no downloads, no installs.
Do I need to know how to code?
No. The intended user is someone with a game idea and zero coding experience. You talk to the builder the way you'd talk to a friend who happens to be a game developer.
What engines do you support?
Phaser 3 (2D), Three.js (3D scenes), Babylon.js (heavier 3D), PixiJS (2D rendering / creative coding). Dragent picks the right one based on your description — you don't need to know what each is.
How long does it take to ship a game?
A simple playable build usually lands in 5–10 minutes of back-and-forth. A polished 3-level game with custom assets is closer to an hour. Sessions persist, so you can come back tomorrow and pick up where you left off.
Beta access
Is it open right now?
Closed beta. We're onboarding the first 100 creators in waves. Drop your email on the waitlist and we'll invite you when the next wave opens. Linking Telegram (one tap from the same form) skips you to the front of the queue.
What do founder creators get?
A founder badge on your profile, a lifetime discount on platform fees once monetization opens (Q4 2026 target), and early access to every new engine and feature we ship.
When does general availability open?
Once we hit ~200 onboarded creators and the marketplace has enough organic plays to feel alive (target: Q3 2026). Until then, the closed beta keeps us honest on stability and unit economics.
Money, copyright, safety
Will creators get paid?
Yes — that's the plan. Two revenue rails: ad split (Q3 2026) and optional paid game subscriptions via Stripe (Q4 2026). Founder creators get a lifetime cut on top of whatever the standard split ends up at.
Who owns the games I build?
You do. You retain copyright on every game you ship through Gamenest. We take a non-exclusive licence to host and distribute it on the marketplace — that's how the platform works — but the IP is yours, and you can export the full source as a zip any time.
Can I use copyrighted characters (Mario, Pokémon, etc)?
No. Dragent refuses to build infringing games and suggests original alternatives. We're building a marketplace of creators, not a piracy farm — and the legal blowback would kill the project on day one.
What content is forbidden?
Graphic real-world violence, real-money gambling mechanics, sexual content involving minors, and IP infringement. Everything else inside the game-building scope: build it.
Tech, privacy, exits
Where do my games live?
On our infra — Cloudflare R2 for the build files, Postgres for metadata. They're served from play.limaze.com (an isolated sandbox origin) so player browsers don't leak auth state to anything inside your game code.
What data do you collect?
Account info you provide (email, Telegram handle), the games and builder sessions you create, and play telemetry (when you played, which game, roughly what country from Cloudflare's IP header). No raw IP storage, no third-party trackers. Full details on the privacy page.
Can I delete my account and games?
Yes. Account settings has a self-serve delete that cascades — user row, games, builder sessions, scores, all of it. R2 build files get purged in the same cascade. We don't hold deleted accounts for “30 days for recovery” — gone is gone.
Got a question I haven't answered?
Write us at [email protected]. Human reads every message; usually replies within a day.